GPU comparison · 1080p benchmark
RTX 3080 10GB recorded 278 FPS against 221 FPS for RTX 2080 Ti 11GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
RTX 2080 Ti 11GB
221Benchmark FPS at 1080p- Our rating
- 64.2 / 100
- Graphics memory
- 11GB
- Released
- September 2018
- GPUsed cards tested
- 113
RTX 3080 10GB
278Benchmark FPS at 1080p- Our rating
- 69.6 / 100
- Graphics memory
- 10GB
- Released
- September 2020
- GPUsed cards tested
- 209
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What does this comparison mean?
The RTX 3080 10GB leads the RTX 2080 Ti here, but gives up 1GB of memory. Moving from Turing to Ampere is therefore a throughput improvement in this dataset with a small capacity reduction.
RTX 2080 Ti 11GB has 11GB and RTX 3080 10GB has 10GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
RTX 2080 Ti 11GB
The RTX 2080 Ti introduced Turing RTX hardware with 11GB of GDDR6. NVIDIA announced September 2018 availability.
RTX 3080 10GB
This RTX 3080 is the original Ampere configuration with 10GB of GDDR6X, launched in September 2020, rather than the later 12GB model.
Release and feature sources: RTX 2080 Ti 11GB source · RTX 3080 10GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.