GPU comparison · 1080p benchmark
RX 6650 XT 8GB recorded 172 FPS against 101 FPS for GTX 1660 Super 6GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
GTX 1660 Super 6GB
101Benchmark FPS at 1080p- Our rating
- 48.8 / 100
- Graphics memory
- 6GB
- Released
- October 2019
- GPUsed cards tested
- 108
RX 6650 XT 8GB
172Benchmark FPS at 1080p- Our rating
- 58.8 / 100
- Graphics memory
- 8GB
- Released
- May 2022
- GPUsed cards tested
- 27
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What does this comparison mean?
The RX 6650 XT adds 2GB over the GTX 1660 Super and records a clear lead. The capacity increase is modest compared with the throughput difference, so check which limitation the replacement is meant to solve.
GTX 1660 Super 6GB has 6GB and RX 6650 XT 8GB has 8GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
GTX 1660 Super 6GB
The GTX 1660 Super launched in October 2019 with Turing architecture and 6GB of GDDR6. It remains a GTX model rather than an RTX card.
RX 6650 XT 8GB
The RX 6650 XT is an 8GB GDDR6 RDNA 2 model introduced with AMD's May 2022 Radeon refresh.
Release and feature sources: GTX 1660 Super 6GB source · RX 6650 XT 8GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.