GPU comparison · 1080p benchmark
RTX 5080 16GB recorded 538 FPS against 384 FPS for RX 6950 XT 16GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
RX 6950 XT 16GB
384Benchmark FPS at 1080p- Our rating
- 77.9 / 100
- Graphics memory
- 16GB
- Released
- May 2022
- GPUsed cards tested
- 14
RTX 5080 16GB
538Benchmark FPS at 1080p- Our rating
- 87.7 / 100
- Graphics memory
- 16GB
- Released
- January 2025
- GPUsed cards tested
- 28
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What does this comparison mean?
An RX 6950 XT already produces a strong result in this workload, so the RTX 5080 should be judged against that starting point. Both have 16GB; a higher series number does not add more graphics memory.
Both variants have 16GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
RX 6950 XT 16GB
The RX 6950 XT launched in May 2022 as a refresh of AMD's RDNA 2 flagship tier. It retains 16GB of GDDR6 while raising memory speed and clocks over the RX 6900 XT.
RTX 5080 16GB
The RTX 5080 is a 16GB Blackwell desktop model. NVIDIA documented its launch in January 2025.
Release and feature sources: RX 6950 XT 16GB source · RTX 5080 16GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.