GPU comparison · 1080p benchmark
RX 6650 XT 8GB recorded 172 FPS against 141 FPS for Arc A580 8GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
RX 6650 XT 8GB
172Benchmark FPS at 1080p- Our rating
- 58.8 / 100
- Graphics memory
- 8GB
- Released
- May 2022
- GPUsed cards tested
- 27
Arc A580 8GB
141Benchmark FPS at 1080p- Our rating
- 54.9 / 100
- Graphics memory
- 8GB
- Released
- October 2023
- GPUsed cards tested
- 2
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What does this comparison mean?
The older RX 6650 XT 8GB records 22% more FPS than Arc A580 8GB in this workload, with both carrying 8GB. The newer model therefore is not a benchmark-speed upgrade here; its other capabilities need to justify the switch for your own use.
Both variants have 8GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
RX 6650 XT 8GB
The RX 6650 XT is an 8GB GDDR6 RDNA 2 model introduced with AMD's May 2022 Radeon refresh.
Arc A580 8GB
The Arc A580 is an 8GB Intel A-series model introduced in October 2023. Intel documents hardware AV1 encoding independently of gaming performance.
Release and feature sources: RX 6650 XT 8GB source · Arc A580 8GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.