GPU comparison · 1080p benchmark
RX 6600 8GB recorded 133 FPS against 102 FPS for GTX 980 Ti 6GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
GTX 980 Ti 6GB
102Benchmark FPS at 1080p- Our rating
- 49 / 100
- Graphics memory
- 6GB
- Released
- June 2015
- GPUsed cards tested
- 49
RX 6600 8GB
133Benchmark FPS at 1080p- Our rating
- 53.7 / 100
- Graphics memory
- 8GB
- Released
- October 2021
- GPUsed cards tested
- 55
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What does this comparison mean?
The RX 6600 adds 2GB over the GTX 980 Ti and records a higher average. This moves from an older Maxwell high-tier card to a lower-tier RDNA 2 model, illustrating why tier names across eras are not directly comparable.
GTX 980 Ti 6GB has 6GB and RX 6600 8GB has 8GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
GTX 980 Ti 6GB
The GTX 980 Ti arrived in June 2015 with Maxwell architecture and 6GB of GDDR5. It is distinct from the 4GB GTX 980 and from the later Pascal GTX 1080 Ti.
RX 6600 8GB
The RX 6600 is an RDNA 2 desktop GPU with 8GB of GDDR6, introduced in October 2021.
Release and feature sources: GTX 980 Ti 6GB source · RX 6600 8GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.