GPU comparison · 1080p benchmark
RTX 5060 8GB recorded 212 FPS against 69 FPS for RX 570 4GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
RX 570 4GB
69Benchmark FPS at 1080p- Our rating
- 42.7 / 100
- Graphics memory
- 4GB
- Released
- April 2017
- GPUsed cards tested
- 36
RTX 5060 8GB
212Benchmark FPS at 1080p- Our rating
- 63.3 / 100
- Graphics memory
- 8GB
- Released
- May 2025
- GPUsed cards tested
- 44
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What does this comparison mean?
The RTX 5060 more than triples the RX 570 4GB's result in this workload and doubles its memory. An older RX 570 PC still needs a platform and PSU check before expecting the same scale of gaming improvement.
RX 570 4GB has 4GB and RTX 5060 8GB has 8GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
RX 570 4GB
The RX 570 4GB arrived with AMD's April 2017 Polaris refresh. This entry covers the 4GB configuration, not the separately listed 8GB model.
RTX 5060 8GB
The desktop RTX 5060 pairs Blackwell architecture with 8GB of GDDR7. It launched in May 2025, separately from the RTX 5060 Ti.
Release and feature sources: RX 570 4GB source · RTX 5060 8GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.