GPU comparison · 1080p benchmark
RX 7800 XT 16GB recorded 305 FPS against 237 FPS for RX 6800 16GB. These are continuous 1080p benchmark averages, not predicted FPS in any particular game.
RX 6800 16GB
237Benchmark FPS at 1080p- Our rating
- 65.8 / 100
- Graphics memory
- 16GB
- Released
- November 2020
- GPUsed cards tested
- 22
RX 7800 XT 16GB
305Benchmark FPS at 1080p- Our rating
- 71.9 / 100
- Graphics memory
- 16GB
- Released
- September 2023
- GPUsed cards tested
- 27
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What does this comparison mean?
Both the RX 6800 and RX 7800 XT have 16GB, with the newer RDNA 3 card ahead. This changes the GPU configuration and architecture without creating additional graphics-memory capacity.
Both variants have 16GB of graphics memory. Memory capacity, board dimensions, power connectors and the price of a particular used card are separate from this benchmark. Compare the exact item before deciding whether to upgrade.
The two GPUs in context
RX 6800 16GB
The RX 6800 launched in November 2020 with RDNA 2 architecture and 16GB of GDDR6. It retains the memory capacity of the RX 6800 XT but uses a different GPU configuration.
RX 7800 XT 16GB
The RX 7800 XT combines RDNA 3 with 16GB of GDDR6. It became available in September 2023 alongside the 12GB RX 7700 XT.
Release and feature sources: RX 6800 16GB source · RX 7800 XT 16GB source.
How the figures are compared
Both FPS figures come from the owner-supplied GPUsed benchmark dataset. GPUsed reports a continuous FurMark run at 1080p for its physical-card checks. The percentage compares the higher model average with the lower one using the original FPS values. Our rating uses a compressed scale, with the fastest GPU at 100; it is separate from the percentage difference. A benchmark result does not predict gaming FPS.
GPUsed reports its physical-card checks typically last 30 to 60 minutes while temperature and stability are checked. The owner supplied the model-level FPS workbook on 2 October 2026; this benchmark dataset was last reconciled 3 October 2026. Historical cards tested are separate from the number of FPS runs behind a model average. Full benchmark method.